
The format of the inner files should be identical.īefore compression, most interesting files are packed using a SCPK header.
Tales of destiny 2 ps2 iso english psp#
While PS2 uses a mixture of LZSS and RLE, PSP uses zLib. The main difference between PSP and PS2 versions is the compression system. Size = (92 - 0) * 0x0800 - 0x044C = 48BB4Īnd that should cover extracting the FBP. Unsigned int fileSize = (nextSector - currentSector) * 0x0800 - remainder įor example, to extract the font we would look at the following data:

Each entry of the table consist of (A) a 21-bit offset -> the file offset inside FILE.FBP and (B) 11-bits for flags -> Compression, file type, etc.Decrypted EBOOT.BIN is also known as ULJS00097.BIN.FILE.FPB has information to unpack the files inside EBOOT.BIN.So at this offset, map a to 0x31th letter in the font (originally ぁ, new font is a). Formula to find offset for low bytes: 0xC9D00 - 0x20 + 0xASCII.And just follow the sequence up until 0x4B.That's the glyph index for lowercase "a".tm2 from 0x0CA328 and replace some Hiragana Each entry of the table consists of (A) a 26-bit offset -> the file offset inside SLPS_251.72.The pointer table is in the SLPS_251.72 file starting at 0xDD320.Translators! Start by checking ps2/scenarios and add # before the Japanese line and type English translation underneath.

This repository aims to collect all known information about this game in order to create a patch.
Tales of destiny 2 ps2 iso english Patch#
To be clear, this is not for Tales of Eternia (PSP) or Tales of Destiny II (PS1).Īfter starting and handing off an open-source project for Tales of Destiny Director's Cut (PS2), the aim of this project is have tools and resources available to complete a patch for Tales of Destiny 2 (PS2), a "sequel" to the first game. This project is an attempt at an open-source translation for Tales of Destiny 2, both for PS2 and PSP.
